Package dev.robocode.tankroyale.botapi
Class DefaultEventPriority
- java.lang.Object
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- dev.robocode.tankroyale.botapi.DefaultEventPriority
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public final class DefaultEventPriority extends java.lang.Object
Default event priorities values. The higher value, the higher event priority. So theWonRoundEvent
has the highest priority (150), andDeathEvent
has the lowest priority (10).
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Field Summary
Fields Modifier and Type Field Description static int
BOT_DEATH
Event priority for theBotDeathEvent
static int
BULLET_FIRED
Event priority for theBulletFiredEvent
static int
BULLET_HIT_BOT
Event priority for theBulletHitBotEvent
static int
BULLET_HIT_BULLET
Event priority for theBulletHitBulletEvent
static int
BULLET_HIT_WALL
Event priority for theBulletHitWallEvent
static int
CUSTOM
Event priority for theCustomEvent
static int
DEATH
Event priority for theDeathEvent
static int
HIT_BOT
Event priority for theHitBotEvent
static int
HIT_BY_BULLET
Event priority for theHitByBulletEvent
static int
HIT_WALL
Event priority for theHitWallEvent
static int
SCANNED_BOT
Event priority for theScannedBotEvent
static int
SKIPPED_TURN
Event priority for theSkippedTurnEvent
static int
TEAM_MESSAGE
Event priority for theTeamMessageEvent
.static int
TICK
Event priority for theTickEvent
static int
WON_ROUND
Event priority for theWonRoundEvent
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Field Detail
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WON_ROUND
public static final int WON_ROUND
Event priority for theWonRoundEvent
- See Also:
- Constant Field Values
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SKIPPED_TURN
public static final int SKIPPED_TURN
Event priority for theSkippedTurnEvent
- See Also:
- Constant Field Values
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TICK
public static final int TICK
Event priority for theTickEvent
- See Also:
- Constant Field Values
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CUSTOM
public static final int CUSTOM
Event priority for theCustomEvent
- See Also:
- Constant Field Values
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TEAM_MESSAGE
public static final int TEAM_MESSAGE
Event priority for theTeamMessageEvent
.- See Also:
- Constant Field Values
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BOT_DEATH
public static final int BOT_DEATH
Event priority for theBotDeathEvent
- See Also:
- Constant Field Values
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BULLET_HIT_WALL
public static final int BULLET_HIT_WALL
Event priority for theBulletHitWallEvent
- See Also:
- Constant Field Values
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BULLET_HIT_BULLET
public static final int BULLET_HIT_BULLET
Event priority for theBulletHitBulletEvent
- See Also:
- Constant Field Values
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BULLET_HIT_BOT
public static final int BULLET_HIT_BOT
Event priority for theBulletHitBotEvent
- See Also:
- Constant Field Values
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BULLET_FIRED
public static final int BULLET_FIRED
Event priority for theBulletFiredEvent
- See Also:
- Constant Field Values
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HIT_BY_BULLET
public static final int HIT_BY_BULLET
Event priority for theHitByBulletEvent
- See Also:
- Constant Field Values
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HIT_WALL
public static final int HIT_WALL
Event priority for theHitWallEvent
- See Also:
- Constant Field Values
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HIT_BOT
public static final int HIT_BOT
Event priority for theHitBotEvent
- See Also:
- Constant Field Values
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SCANNED_BOT
public static final int SCANNED_BOT
Event priority for theScannedBotEvent
- See Also:
- Constant Field Values
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DEATH
public static final int DEATH
Event priority for theDeathEvent
- See Also:
- Constant Field Values
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